
A space-themed take on the classic arcade game Frogger — built in PICO-8 using pixel art, custom sprites, and Lua scripting.
The Process
This project went through multiple development stages, from concept and information architecture to ugly builds, prototypes, and a final playable version. I incorporated peer feedback and gave feedback on classmates’ games throughout the process.
- Concept + IA: April 9
- Prototype 1: April 14
- Prototype 2: April 21
- Ugly Build: April 28
- Final Build: April 30
Gameplay Demo
A full screen-recorded playthrough of Alien Hopper.
Pixel Art & Sprites

Sprite editor view showing custom pixel art for aliens, meteors, ships, and landing pads.
Sample Code


What I Learned
- How to structure a complete game loop and state system in PICO-8
- How to balance challenge and playability using timed movement
- The value of iteration and visual feedback in game design